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Cerebro marvel snap
Cerebro marvel snap










Going for two Power: Flooding the board with cheap two-Power cards can work well, using the likes of Brood (adds two two-Power Broodlings to the location) and Mister Sinister (adds a two-Power Sinister clone to its location).Going for three Power: Bast sets the Power of all cards in your hand to three, while Valkyrie sets the Power of all cards at a location to three. A classical Zoo deck that is quite versatile to play without many lines to draw into.Storm can lock a location down fast, while Scarlet Witch can change a location completely. It has the effect: Ongoing: Your highest-Power cards have +2 Power. Storm and Scarlet Witch: As you’re relying on the stability of Power numbers, location issues can ruin your day. Cerebro is a MARVEL SNAP card that costs 3 energy and has 0 power.

cerebro marvel snap

Iron Man and Mister Fantastic: Cards such as Iron Man and Mister Fantastic increase Power in locations without affecting the Power of individual cards, so won’t disrupt your Cerebro plans by altering the Power of individual cards.

cerebro marvel snap

#CEREBRO MARVEL SNAP PLUS#

So, if you can play her after Cerebro, you’re giving all your cards of the highest Power plus four.

cerebro marvel snap

In this case, we’re doing Cerebro 2 power and Cerebro 3 power decks.

  • Cerebro and Mystique: Mystique is another three-cost, zero-Power card that copies the Ongoing effect of the last card you played. The general idea of a Cerebro deck in Marvel Snap is to have most of your cards have the same level of power. MARVEL SNAP: Tournament Winner - Next Week's Lockjaw Use location changers to prevent any power changes, and then pop Doom 6 and Cerebro-Mystique on 7 for the win.









  • Cerebro marvel snap